// ============================================================================
//  gDestroyerProjectile.uc ::
// ============================================================================
class gDestroyerProjectile extends gProjectile;

simulated event PreBeginPlay()
{
    if( Role != ROLE_Authority )
    {
        // Disable collision on client
        SetCollision(False);
        bProjTarget = False;
        bCollideWorld = False;
    }

    Super.PreBeginPlay();
}

// ============================================================================
//  DefaultProperties
// ============================================================================

defaultproperties
{
     AttachmentClass=Class'Taskforces.gDestroyerProjectileEmitter'
     HitEffectClass=Class'Taskforces.gDestroyerExplosion'
     ImpactSoundVolume=2.000000
     ImpactSoundRadius=512.000000
     Speed=2048.000000
     Damage=100.000000
     DamageRadius=450.000000
     MomentumTransfer=10000.000000
     MyDamageType=Class'Taskforces.gDamTypeDestroyer'
     ImpactSound=ProceduralSound'TFMedia.Destroyer.de_explode'
     AmbientSound=Sound'TFMedia.Destroyer.de_ball-fly'
     CollisionRadius=26.000000
     CollisionHeight=26.000000
     bOrientToVelocity=True
}
